Andrew Probert Wiki Biography
Andrew Probert (born 1946 in Independence, Missouri) is an artist who is best known for designing the USS Enterprise for Star Trek: The Motion Picture and the Enterprise-D for Star Trek: The Next Generation.After spending some time in the United States Navy, Probert studied at the Art Center College of Design in Pasadena, California.His first film/TV work was on Glen A. Larson’s 1978 ABC miniseries Battlestar Galactica, for which he was recommended by artist Ralph McQuarrie. For Galactica, Andrew contributed the design for the Cylon Centurions as well as building one of the physical spaceship models for the “ragtag fleet”, seen in the opening title sequence of each episode of the series.In 1978, he was hired by Robert Abel and Associates to work on Star Trek: The Motion Picture, where he worked as a concept designer/illustrator. When Abel’s group was replaced, Andrew survived the transition to the group of new effects supervisor Douglas Trumbull. Andrew was primarily responsible for designing the human and Vulcan space technology seen in the film, including the refitted starship Enterprise, Space Drydock, Orbital Office Complex, Travel Pod, Work Bee support vehicles, and the Vulcan long range shuttlecraft. His concept sketches for the bridge set of the Klingon battlecruiser set the style for all future Klingon ship interiors.In 1983, Probert returned to television, working on the pilot episode of Airwolf (1984). He designed the external fuselage attachments for the Airwolf helicopter, based on a Bell 222, as well as both versions of the internal Electronic Data Command Center, the show’s iconic logotype and wolf insignia, flight suit costumes and other miscellaneous items within Archangel’s office. He also story-boarded most of the aerial sequences on the show for the 2nd Unit team during the series’ run from 1984-1986.In 1984, he worked on Back to the Future, initially drawing storyboards but then continuing the design of the DeLorean time machine that had been started by Ron Cobb.Also in 1984, he designed the motorcycle for the pilot episode of Street Hawk, which was later redesigned for the series by Ron Cobb.In 1986, he joined the staff of the then new series Star Trek: The Next Generation where he was initially hired to design the bridge of the new starship, the Enterprise-D However, after the show’s producers saw a speculative Enterprise sketch that Probert had produced he was tasked with designing the starship’s exterior as well. During his one season stint on the The Next Generation, he also designed the exteriors of virtually every other space vehicle seen in the first year of the show, including the Romulan Warbird.His film and television work also includes stints on *batteries not included, SpaceCamp, Mask, Tron and The Philadelphia Experiment. He also worked four years as a Show Designer at Walt Disney Imagineering.On February 6, 2006, Perpetual Entertainment and CBS Media announced that Probert had been employed as an initi
| Full Name | Andrew Probert |
| Net Worth | $300 Thousand |
| Date Of Birth | 1946-01-01 |
| Profession | Art Department, Actor, Special Effects |
| Education | Art Center College of Design |
| Nationality | American |
| IMDB | http://www.imdb.com/name/nm0698216 |
| Fact | |
|---|---|
| 1 | Andrew Probert was one of the Jury extras seen in the 21st Century Courtroom scenes in the pilot episode of Star Trek: The Next Generation, “Encounter at Farpoint”, 1987. |
| 2 | For “Star Trek: The Motion Picture” (1979), a transmission from the Epsilon IX Station has a Commodore Probert signed for SS Columbia’s rendezvous orders. |
Art Department
| Title | Year | Status | Character |
|---|---|---|---|
| The Sandra West Diaries | 2016 | TV Series designer – 3 episodes | |
| Pesticide | 2008 | set designer / storyboard artist | |
| War and Remembrance | 1988 | TV Mini-Series effects storyboard artist – 5 episodes | |
| Star Trek: The Next Generation | 1987-1988 | TV Series consulting senior illustrator – 25 episodes | |
| *batteries not included | 1987 | concept/storyboard artist – uncredited | |
| Tin Men | 1987 | production illustrator – as Andrew G. Probert | |
| Back to the Future | 1985 | production illustrator | |
| Mask | 1985 | pre-production artist – uncredited | |
| Street Hawk | 1985 | TV Series conceptual design and storyboards – 1 episode | |
| The Philadelphia Experiment | 1984 | pre-production design consultant – uncredited | |
| Indiana Jones and the Temple of Doom | 1984 | production illustrator – as Andrew G. Probert | |
| Airwolf | 1984 | TV Series concept/storyboard artist – 11 episodes | |
| Airwolf | 1984 | TV Movie conceptual design and storyboards – uncredited / storyboard artist – uncredited | |
| Flashdance | 1983 | pre-production artist – uncredited | |
| Star Trek: The Motion Picture | 1979 | production illustrator – as Andy Probert | |
| Battlestar Galactica | 1978 | additional artwork: miniature and optical effects unit |
Actor
| Title | Year | Status | Character |
|---|---|---|---|
| Star Trek New Voyages: Phase II | 2013 | TV Series | Commodore Probert |
| Serum | 2006 | Coroner | |
| Star Trek: The Next Generation | 1987 | TV Series | Post-Atomic Horror Trial Spectator |
Special Effects
| Title | Year | Status | Character |
|---|---|---|---|
| Superseven Unchained | 2015 | superargo one design |
Miscellaneous
| Title | Year | Status | Character |
|---|---|---|---|
| Ghoulies II | 1988 | production consultant |
Self
| Title | Year | Status | Character |
|---|---|---|---|
| Trekyards | 2015 | TV Series | Himself – Designer |
| Back in Time | 2015 | Documentary | Himself |
| Star Trek: The Next Generation – The Sky’s the Limit – The Eclipse of Star Trek: The Next Generation | 2014 | Documentary | Himself |
| Stardate Revisited: The Origin of Star Trek – The Next Generation | 2012 | Documentary | Himself |